7 years
In the world of learning
150 K
Followers
90 countries
A global community

Company History

2017

Founded in January 2017, Mainbot launches the development of the educational robot Winky, designed to introduce children aged 6 to 12 to programming.

2018

The Winky robot is co-developed with over 10,000 families and study labs.

Launch of the first app, Winky Code.

2019

Mainbot achieves the most successful crowdfunding campaign on Ulule, supporting the development and marketing of Winky. Winky joins the Fnac catalog for Christmas.

2020

Winky is available at Amazon, Boulanger, Nature & Découvertes, Darty, BHV, Galeries Lafayette, Bon Marché, Cdiscount…

Development of a new app including 3 short games to learn robotics with Winky.

2021

Mainbot enters the world of Web3 with The Winkyverse, a gamified learning platform, and achieves the biggest French ICO of the year with the launch of its token: the $WNK.

2022

The Winkyverse is followed by over 150K people on social media, bringing together an international community that supports the educational project.

Start of the first land sales on the platform (parcels of land in the metaverse).

2023

Development of the learning hub for everyone and launch of the first 3D spaces, created by Mainbot, partners and our community, to learn in an immersive environment.

The Winkyverse gets support from France 2030 investment program.

2024

Development of gamification and Web3 creation tools for The Winkyverse.

Launch of Winky on Vittascience platform, allowing teachers and students to practice programming Winky on a 3D simulator.

OUR PURPOSE

At Mainbot, our aim is to reinvent lifelong learning for everyone through immersive and innovative educational experiences combining robotics, Web3 technologies and gaming.

Our Values

Innovation

We are passionate about technology, such as robotics, metaverse, blockchain and AI, that we integrate into our solutions to creatively reinvent learning.

Engagement

We are committed to education and determined to move the needle through an innovative learning approach based on games and immersion to increase engagement and memorization of content.

Collaboration

We are driven by team spirit and the sharing of ideas between employees, with our community and with our partners, to build the future of education together.

The management team

Boris Kesler

Founder & CEO

Carole Arribat

Chief Financial & Human Ressources Officer

Benjamin Le Nestour

Head of Technology

Aurore Chiquot

Head of Communications & Marketing

Géraldine Barre

Head of Product & Sales

Fabien Chaise

Head of Delivery

Serge Crébassa

Head of Robotics

Our Products

The Winkyverse, the first gamified learning hub.

Innovative Web3 solutions, ready-to-use and customized training courses for companies.

Winky, the educational robot designed to help children to learn programming while having fun, at home and at school.

The Winkyverse, the first gamified learning hub.

Innovative Web3 solutions, turnkey and customized training courses for companies.

Winky, the educational robot designed to help children to learn programming while having fun, at home and at school.

Our Partners

Latest news

Follow the adventures and news of Winky and The Winkyverse!

Blog

#Robot
4 March 2024

Winky is available on Vittascience

Winky, the robot created by Mainbot, is now accessible for 3D programming on the Vittascience platform dedicated to teachers and students

Media

#Videos
5 December 2022

A Winky for Christmas at Galeries Lafayette!

Discover Winky's mother, the 2 meters tall "Pachamama" dragon at Galeries Lafayette! A not-to-be-missed event for an enjoyable visit with family and friends.

Join us

With projects under development combining education, gaming, robotics and blockchain, joining Mainbot means joining a company with a diversity and wealth of professions.